DocumentCode :
2306366
Title :
No-search approach in linguistic geometry: experiments with concurrent agents
Author :
Skhisov, Eduard ; Stilman, Boris
Author_Institution :
American Manage. Syst., Golden, CO, USA
Volume :
5
fYear :
1998
fDate :
11-14 Oct 1998
Firstpage :
4935
Abstract :
Describes experiments with a combat simulation tool. This is a linguistic geometry system for the game of four active agents broken into two opposing teams. All the agents can move simultaneously if necessary in a 2D district of size N×N, where N is an arbitrary integer greater than zero. The paper also includes the example of system execution with optimal solution generation and proof of optimality combined in one. This implementation is able of producing optimal decision trees, without search
Keywords :
decision trees; formal languages; game theory; games of skill; geometry; multi-agent systems; active agents; combat simulation tool; concurrent agents; linguistic geometry; no-search approach; optimal decision trees; optimal solution generation; optimality proof; system execution; Autonomous agents; Computer science; Decision trees; Geometry; Minimax techniques; Protection; Search problems; Software systems; USA Councils;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location :
San Diego, CA
ISSN :
1062-922X
Print_ISBN :
0-7803-4778-1
Type :
conf
DOI :
10.1109/ICSMC.1998.727635
Filename :
727635
Link To Document :
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