• DocumentCode
    2306889
  • Title

    Visualizing Emotional Requirements

  • Author

    Callele, David ; Neufeld, Eric ; Schneider, Kevin

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
  • fYear
    2009
  • fDate
    1-1 Sept. 2009
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    Emotional requirements capture the game designer´s vision for the player´s emotional experience and are used to facilitate communication between pre-production and production teams. However, production-phase deficiencies in emotional requirements have been identified. In this work, we extend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visualizing emotional requirements. A detailed investigation of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional requirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain.
  • Keywords
    computer games; data visualisation; formal specification; formal verification; emotion markers; emotion prototypes; emotional requirements; game designer vision; production-phase deficiencies; visualization techniques; Collaborative work; Communication industry; Computer science; Games; Gray-scale; Guidelines; Production; Prototypes; Toy industry; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Visualization (REV), 2009 Fourth International Workshop on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4244-7697-8
  • Electronic_ISBN
    978-0-7695-4104-4
  • Type

    conf

  • DOI
    10.1109/REV.2009.7
  • Filename
    5460235