DocumentCode
2306889
Title
Visualizing Emotional Requirements
Author
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear
2009
fDate
1-1 Sept. 2009
Firstpage
1
Lastpage
10
Abstract
Emotional requirements capture the game designer´s vision for the player´s emotional experience and are used to facilitate communication between pre-production and production teams. However, production-phase deficiencies in emotional requirements have been identified. In this work, we extend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visualizing emotional requirements. A detailed investigation of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional requirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain.
Keywords
computer games; data visualisation; formal specification; formal verification; emotion markers; emotion prototypes; emotional requirements; game designer vision; production-phase deficiencies; visualization techniques; Collaborative work; Communication industry; Computer science; Games; Gray-scale; Guidelines; Production; Prototypes; Toy industry; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering Visualization (REV), 2009 Fourth International Workshop on
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4244-7697-8
Electronic_ISBN
978-0-7695-4104-4
Type
conf
DOI
10.1109/REV.2009.7
Filename
5460235
Link To Document