DocumentCode :
2307378
Title :
Randomly Generated 3D Environments for Serious Games
Author :
Noghani, Jeremy ; Liarokapis, Fotis ; Anderson, Eike Falk
Author_Institution :
Res. Group, Coventry Univ., Coventry, UK
fYear :
2010
fDate :
25-26 March 2010
Firstpage :
3
Lastpage :
10
Abstract :
This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept. An initial evaluation with two small samples of users (remote and hallway) revealed some usability issues but also showed that overall the flight simulator is enjoyable and appears realistic and believable.
Keywords :
aerospace computing; computer games; digital simulation; solid modelling; 3D terrain modeling; building structure generation; computer graphics; interactive flight simulator; randomly generated 3D environments; serious games; terrain generation; vegetation generation; Aerospace simulation; Buildings; Computational modeling; Computer graphics; Computer industry; Computer simulation; Games; Toy industry; Vegetation mapping; Virtual environment; 3D terrain modeling; computer graphics; flight simulator; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4244-6331-2
Electronic_ISBN :
978-1-4244-6332-9
Type :
conf
DOI :
10.1109/VS-GAMES.2010.31
Filename :
5460261
Link To Document :
بازگشت