• DocumentCode
    2307378
  • Title

    Randomly Generated 3D Environments for Serious Games

  • Author

    Noghani, Jeremy ; Liarokapis, Fotis ; Anderson, Eike Falk

  • Author_Institution
    Res. Group, Coventry Univ., Coventry, UK
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    3
  • Lastpage
    10
  • Abstract
    This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept. An initial evaluation with two small samples of users (remote and hallway) revealed some usability issues but also showed that overall the flight simulator is enjoyable and appears realistic and believable.
  • Keywords
    aerospace computing; computer games; digital simulation; solid modelling; 3D terrain modeling; building structure generation; computer graphics; interactive flight simulator; randomly generated 3D environments; serious games; terrain generation; vegetation generation; Aerospace simulation; Buildings; Computational modeling; Computer graphics; Computer industry; Computer simulation; Games; Toy industry; Vegetation mapping; Virtual environment; 3D terrain modeling; computer graphics; flight simulator; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4244-6331-2
  • Electronic_ISBN
    978-1-4244-6332-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2010.31
  • Filename
    5460261