• DocumentCode
    2308025
  • Title

    Application of a Genetic Algorithm Based on Abstract Data Type in Electronic Games´ Scenarios Adaptive Evolution

  • Author

    de Carvalho, Leonardo Filipe Batista Silva ; Neto, Helio Cavalcante Silva ; Paraguaçu, Fábio ; Lopes, Roberta Vilhena Vieira

  • Author_Institution
    Comput. Modeling of Knowledge, Fed. Univ. of Alagoas (UFAL), Maceio, Brazil
  • fYear
    2010
  • fDate
    8-13 Nov. 2010
  • Firstpage
    28
  • Lastpage
    33
  • Abstract
    The importance of artificial intelligence in electronic games has increased in response to the requirements of a more realistic behavior. For the application of such techniques, an excellent candidate is the RPG game genre which provides rich and interactive environments that, similarly to a real world environment, have interesting events taking place simultaneously. Using a RPG game as background, this paper aims to demonstrate the application of a genetic algorithm, specifically a genetic algorithm based on abstract data types (GAADT), to optimize the build of game scenarios, using an evaluation function that seeks and inserts a new characteristic into a game map employing its best efforts to make the transition to such characteristic as gradual as possible, giving as result a cohesive map that has its geographic characteristics as an extra factor to be considered by the players society.
  • Keywords
    abstract data types; artificial intelligence; computer games; genetic algorithms; RPG game genre; abstract data type; artificial intelligence; electronic games scenarios adaptive evolution; genetic algorithm; GAADT; Games; Genetic Algorithms; RPG;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Intelligence (MICAI), 2010 Ninth Mexican International Conference on
  • Conference_Location
    Pachuca
  • Print_ISBN
    978-0-7695-4284-3
  • Type

    conf

  • DOI
    10.1109/MICAI.2010.13
  • Filename
    5699156