DocumentCode :
2309863
Title :
Training in Requirements by Collaboration: Branching Stories in Second Life
Author :
Vega, Katia ; Fuks, Hugo ; Carvalho, Gustavo
Author_Institution :
Dept. de Inf., PUC-Rio, Rio de Janeiro, Brazil
fYear :
2009
fDate :
5-7 Oct. 2009
Firstpage :
116
Lastpage :
122
Abstract :
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee´s choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.
Keywords :
computer aided instruction; computer games; groupware; virtual reality; Second Life; TREG; collaboration; educational techniques; immersive collaborative educational experience; learning; social simulation; software requirements elicitation; technological techniques; training games; virtual world; Collaboration; Foot; Humans; Kinematics; Laboratories; Legged locomotion; Pelvis; Robots; Second Life; Torque control; Branching Stories; Educational game; Requirements; Second Life;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Sistemas Colaborativos (SBSC), 2009 Simposio Brasileiro de
Conference_Location :
Fortaleza, Ceara
Print_ISBN :
978-1-4244-5292-7
Electronic_ISBN :
978-0-7695-3918-8
Type :
conf
DOI :
10.1109/SBSC.2009.11
Filename :
5460507
Link To Document :
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