DocumentCode
2309889
Title
Immersive Collaborative Storytelling: Time2Play in Second Life
Author
Pereira, Andréia ; Vega, Katia ; Raposo, Alberto ; Fuks, Hugo ; David, Viviane ; Filippo, Denise
Author_Institution
Dept. de Inf., PUC-Rio, Rio de Janeiro, Brazil
fYear
2009
fDate
5-7 Oct. 2009
Firstpage
99
Lastpage
105
Abstract
This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to ¿create enacting¿ a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.
Keywords
educational computing; educational institutions; games of skill; groupware; humanities; virtual reality; 3D virtual environment; Second Life; Time2Play; actor; collaborative educational game; costume designer; director; immersive collaborative storytelling; narrator; school activities; set designer; spectator; Collaboration; Foot; Humans; Kinematics; Laboratories; Legged locomotion; Pelvis; Robots; Second Life; Torque control; Collaboration; Immersive Virtual Environments; Second Life; Storytelling;
fLanguage
English
Publisher
ieee
Conference_Titel
Sistemas Colaborativos (SBSC), 2009 Simposio Brasileiro de
Conference_Location
Fortaleza, Ceara
Print_ISBN
978-1-4244-5292-7
Electronic_ISBN
978-0-7695-3918-8
Type
conf
DOI
10.1109/SBSC.2009.26
Filename
5460509
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