DocumentCode
2312887
Title
Fast and Efficient Normal MAP Compression Based on Vector Quantization
Author
Yamasaki, T. ; Aizawa, K.
Author_Institution
Dept. of Frontier Inf., Tokyo Univ.
Volume
2
fYear
2006
fDate
14-19 May 2006
Abstract
Normal maps play an important role in realistic 3D image rendering to express pseudo roughness of the surface with small amount of polygon data. In this paper, a fast and efficient normal map compression algorithm is proposed based on vector quantization and entropy coding. Using the strong correlation among x, y, and z components of normal maps owing to the unity condition, compression ratio has been made much better than conventional approaches. In addition, the encoding time has been made reasonable by considering the distribution of the data and employing inner product in nearest-neighbor search instead of Euclidian distance taking advantage of the unity condition of the training data
Keywords
entropy codes; image coding; rendering (computer graphics); vector quantisation; 3D image rendering; compression ratio; entropy coding; nearest-neighbor search; normal map compression; pseudo surface roughness; vector quantization; Compression algorithms; Encoding; Entropy coding; Image coding; Nearest neighbor searches; Rendering (computer graphics); Rough surfaces; Surface roughness; Training data; Vector quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2006. ICASSP 2006 Proceedings. 2006 IEEE International Conference on
Conference_Location
Toulouse
ISSN
1520-6149
Print_ISBN
1-4244-0469-X
Type
conf
DOI
10.1109/ICASSP.2006.1660266
Filename
1660266
Link To Document