DocumentCode :
2312887
Title :
Fast and Efficient Normal MAP Compression Based on Vector Quantization
Author :
Yamasaki, T. ; Aizawa, K.
Author_Institution :
Dept. of Frontier Inf., Tokyo Univ.
Volume :
2
fYear :
2006
fDate :
14-19 May 2006
Abstract :
Normal maps play an important role in realistic 3D image rendering to express pseudo roughness of the surface with small amount of polygon data. In this paper, a fast and efficient normal map compression algorithm is proposed based on vector quantization and entropy coding. Using the strong correlation among x, y, and z components of normal maps owing to the unity condition, compression ratio has been made much better than conventional approaches. In addition, the encoding time has been made reasonable by considering the distribution of the data and employing inner product in nearest-neighbor search instead of Euclidian distance taking advantage of the unity condition of the training data
Keywords :
entropy codes; image coding; rendering (computer graphics); vector quantisation; 3D image rendering; compression ratio; entropy coding; nearest-neighbor search; normal map compression; pseudo surface roughness; vector quantization; Compression algorithms; Encoding; Entropy coding; Image coding; Nearest neighbor searches; Rendering (computer graphics); Rough surfaces; Surface roughness; Training data; Vector quantization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech and Signal Processing, 2006. ICASSP 2006 Proceedings. 2006 IEEE International Conference on
Conference_Location :
Toulouse
ISSN :
1520-6149
Print_ISBN :
1-4244-0469-X
Type :
conf
DOI :
10.1109/ICASSP.2006.1660266
Filename :
1660266
Link To Document :
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