• DocumentCode
    2314414
  • Title

    Pseudo-Immersive Real-Time Display of 3D Scenes on Mobile Devices

  • Author

    Li, Ming ; Schmitz, Arne ; Kobbelt, Leif

  • Author_Institution
    Comput. Graphics Group, RWTH Aachen Univ., Aachen, Germany
  • fYear
    2011
  • fDate
    16-19 May 2011
  • Firstpage
    41
  • Lastpage
    48
  • Abstract
    The display of complex 3D scenes in real-time on mobile devices is difficult due to the insufficient data throughput and a relatively weak graphics performance. Hence, we propose a client-server system, where the processing of the complex scene is performed on a server and the resulting data is streamed to the mobile device. In order to cope with low transmission bit rates, the server sends new data only with a frame rate of about 2 Hz. However, instead of sending plain frame buffers, the server decomposes the scene geometry represented by the current view´s depth profile into a small set of textured polygons. This processing does not require the knowledge of objects or structures in the scene, i.e. the output of Time-of-flight cameras can be handled as well. The 2.5D representation of the current frame allows the mobile device to render plausibly distorted views of the scene at high frame rates as long as the viewing position does not change too much before the next frame arrives from the server. In order to further augment the visual experience, we use the mobile device´s built-in camera or gyroscope to detect the spatial relation between the user´s face and the device, so that the camera view can be adapted accordingly. This produces a pseudo-immersive visual effect. Besides designing the overall system with a render-server, 3D display client, and real-time face/pose detection, our main technical contribution is a highly efficient algorithm that decomposes a frame buffer with per-pixel depth and normal information into a small set of planar regions which can be textured with the current frame. This representation is simple enough for real time display on today´s mobile devices.
  • Keywords
    cameras; client-server systems; face recognition; image texture; mobile handsets; rendering (computer graphics); solid modelling; visual communication; 3D display client; client-server system; gyroscope; mobile devices; plausibly distorted view rendering; pseudoimmersive real-time 3D scene display; pseudoimmersive visual effect; real-time face detection; render-server; textured polygons; time-of-flight cameras; Cameras; Image edge detection; Image segmentation; Pixel; Rendering (computer graphics); Servers; Three dimensional displays; 3D rendering; 3D scene simplification; client-server architecture; mobile graphics; vectorization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-429-9
  • Electronic_ISBN
    978-0-7695-4369-7
  • Type

    conf

  • DOI
    10.1109/3DIMPVT.2011.15
  • Filename
    5955341