Title :
Game theoretical bandwidth request allocation strategy in P2P streaming systems
Author :
Jiang Zhou ; Zhuo Chen ; Gang Feng
Author_Institution :
Nat. Key Lab. of Sci. & Technol. on Commun., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
Abstract :
Due to the merits of lower bandwidth consumption at streaming server and higher scalability, P2P streaming systems have been widely developed and deployed. However, the heterogeneity of bandwidth resource and playback position at peers may easily lead to load unbalancing problem, especially in the era of emerging booming if mobile Internet applications. This may severely deteriorate video playback quality at peers. In this paper we study bandwidth request allocation strategy, aiming at balancing the traffic load at peers and thus improving peers´ playback quality in P2P streaming networks. We formulate a non-cooperative game model to analysis the bandwidth resource competition between multiple requesting peers and service peers, through searching the Nash Equilibrium of this game, the optimal bandwidth requesting strategy can be obtained. Then an distributed algorithm is proposed, called Game based Bandwidth Request Allocation strategy (GBRA). We conduct simulation experiments to validate the effectiveness of GBRA, and numerical results show that the proposed strategy can significantly improve the load unbalancing problem in P2P streaming system and decrease the latency of streaming data retrieval at peers in P2P streaming networks, compared with the classical bandwidth request allocation strategies: proportional strategy and greedy strategy.
Keywords :
bandwidth allocation; distributed algorithms; game theory; media streaming; peer-to-peer computing; telecommunication traffic; GBRA; Nash Equilibrium; P2P streaming networks; bandwidth resource competition; distributed algorithm; game based bandwidth request allocation strategy; game theory; greedy strategy; load unbalancing problem; non-cooperative game model; optimal bandwidth requesting strategy; peers playback quality; proportional strategy; traffic load balancing; Bandwidth; Delays; Games; Peer-to-peer computing; Resource management; Servers; Silicon; Bandwidth request allocation; Load balance; Non-cooperative game; P2P streaming;
Conference_Titel :
Global Communications Conference (GLOBECOM), 2013 IEEE
Conference_Location :
Atlanta, GA
DOI :
10.1109/GLOCOM.2013.6831311