DocumentCode :
2321783
Title :
Computing 3D models of rotating objects from moving shading
Author :
Zheng, Jiang Yu ; Kakinoki, Hiroshi ; Tanaka, Kazuaki ; Abe, Norihiro
Author_Institution :
Fac. of Comput. Sci. & Syst. Eng., Kyushu Inst. of Technol., Iizuka, Japan
Volume :
1
fYear :
1996
fDate :
25-29 Aug 1996
Firstpage :
800
Abstract :
This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its motion. Maximum diffused shading moving on surfaces is followed at each rotation plane and surface normals are obtained. Positions of points are estimated from moving shading using motion stereo principle. It is linear equations directly achieving the results rather than iterative computation in shape from shading using complex approximation
Keywords :
image sequences; solid modelling; 3D graphics model reconstruction; image sequence; maximum diffused shading; motion stereo principle; moving shading; object rotation; rotating objects; smooth surface shape estimation; Cameras; Computer graphics; Computer science; Image reconstruction; Image sequences; Motion estimation; Reflectivity; Shape; Surface reconstruction; Systems engineering and theory;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 1996., Proceedings of the 13th International Conference on
Conference_Location :
Vienna
ISSN :
1051-4651
Print_ISBN :
0-8186-7282-X
Type :
conf
DOI :
10.1109/ICPR.1996.546134
Filename :
546134
Link To Document :
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