Title :
Terrain generation using an Interactive Genetic Algorithm
Author :
Walsh, Paul ; Gade, Prasad
Author_Institution :
Comput. Dept., Cork Inst. of Technol., Cork, Ireland
Abstract :
This paper introduces the Auto Terrain Generation System (ATGS), which is based on an Interactive Genetic Algorithm (IGA) that enables non-specialist users to rapidly generate terrains. The motivation for using an IGA is discussed, existing terrain generation techniques are described and a new approach, based on a fractal terrain engine, is outlined. Graphics engines allow terrains to be specified with over 800 floating point parameters, which can overwhelm non-specialist users. These parameters also create a vast search space for auto-terrain generation systems that can complicate procedural techniques. ATGS addresses these issues via interaction with the user, which is implemented in ATGS by a web based user interface that allows users to rapidly indicate terrain preferences. These user preferences are used by a genetic algorithm to explore a multi-dimensional parameter space that satisfies the user´s intuition and aesthetics. Proof of concept experiments are outlined, results are presented and future research work is projected.
Keywords :
computer graphics; fractals; genetic algorithms; interactive systems; terrain mapping; user interfaces; Web based user interface; auto terrain generation system; floating point parameters; fractal terrain engine; graphics engines; interactive genetic algorithm; multidimensional parameter space; Biological cells; Clouds; Engines; Games; Graphics; Sun; User interfaces;
Conference_Titel :
Evolutionary Computation (CEC), 2010 IEEE Congress on
Conference_Location :
Barcelona
Print_ISBN :
978-1-4244-6909-3
DOI :
10.1109/CEC.2010.5585913