DocumentCode :
2323624
Title :
Improving game-tree search with evolutionary neural networks
Author :
Moriarty, David E. ; Miikkulainen, Risto
Author_Institution :
Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
fYear :
1994
fDate :
27-29 Jun 1994
Firstpage :
496
Abstract :
Neural networks were evolved to constrain minimax search in the game of Othello. At each level of the search tree, such focus networks decide which moves are to be explored. Based on the evolved knowledge of the minimax algorithm´s advantages and limitations the networks hide problem nodes from minimax. Focus networks were encoded in marker-based chromosomes and evolved against a full-width minimax opponent using the same heuristic board evaluation function. The focus network was able to guide the minimax search away from poor information, resulting in stronger play while examining far fewer nodes
Keywords :
games of skill; genetic algorithms; minimax techniques; neural nets; optimisation; search problems; Othello; evolutionary neural networks; focus networks; full-width minimax opponent; game-tree search; heuristic board evaluation function; marker-based chromosomes; minimax algorithm; minimax search; search tree; Artificial neural networks; Biological cells; Computer networks; Encoding; Genetic algorithms; Humans; Minimax techniques; Neural networks; Time factors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
Conference_Location :
Orlando, FL
Print_ISBN :
0-7803-1899-4
Type :
conf
DOI :
10.1109/ICEC.1994.349900
Filename :
349900
Link To Document :
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