DocumentCode
2324873
Title
Games computers play: simulating characteristic function game playing agents with classifier systems
Author
Dworman, Garett
Author_Institution
Wharton Sch., Pennsylvania Univ., Philadelphia, PA, USA
fYear
1994
fDate
27-29 Jun 1994
Firstpage
696
Abstract
Many game theorists are turning to evolutionary simulations to model the behavior of boundedly rational agents. This new methodology allows researchers to observe purely adaptive behaviors in games, to observe differences of behavior due to changes in the games´ parameters, to discover equilibria in games that are too complex to calculate analytically, and to discover new strategies for playing the games. I extend this methodology to a more complex class of games than had previously been attempted. I create a coevolutionary environment in which three agents, represented by classifier systems, play a characteristic function game. Although the agents have no computational capabilities, they learn to adapt reasonably intelligent behavior
Keywords
computer games; game theory; knowledge based systems; learning (artificial intelligence); simulation; adaptive behavior; boundedly rational agents; characteristic function game; characteristic function game playing agents; classifier systems; coevolutionary environment; computer games; evolutionary simulations; game theory; intelligent behavior; learning; Computational intelligence; Computational modeling; Computer simulation; Game theory; Humans; Information management; Intelligent agent; Testing; Turning; Utility theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
Conference_Location
Orlando, FL
Print_ISBN
0-7803-1899-4
Type
conf
DOI
10.1109/ICEC.1994.349973
Filename
349973
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