• DocumentCode
    2324873
  • Title

    Games computers play: simulating characteristic function game playing agents with classifier systems

  • Author

    Dworman, Garett

  • Author_Institution
    Wharton Sch., Pennsylvania Univ., Philadelphia, PA, USA
  • fYear
    1994
  • fDate
    27-29 Jun 1994
  • Firstpage
    696
  • Abstract
    Many game theorists are turning to evolutionary simulations to model the behavior of boundedly rational agents. This new methodology allows researchers to observe purely adaptive behaviors in games, to observe differences of behavior due to changes in the games´ parameters, to discover equilibria in games that are too complex to calculate analytically, and to discover new strategies for playing the games. I extend this methodology to a more complex class of games than had previously been attempted. I create a coevolutionary environment in which three agents, represented by classifier systems, play a characteristic function game. Although the agents have no computational capabilities, they learn to adapt reasonably intelligent behavior
  • Keywords
    computer games; game theory; knowledge based systems; learning (artificial intelligence); simulation; adaptive behavior; boundedly rational agents; characteristic function game; characteristic function game playing agents; classifier systems; coevolutionary environment; computer games; evolutionary simulations; game theory; intelligent behavior; learning; Computational intelligence; Computational modeling; Computer simulation; Game theory; Humans; Information management; Intelligent agent; Testing; Turning; Utility theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    0-7803-1899-4
  • Type

    conf

  • DOI
    10.1109/ICEC.1994.349973
  • Filename
    349973