• DocumentCode
    2325088
  • Title

    Server selection with delay constraints for online games

  • Author

    Chen, Yuh-Rong ; Radhakrishnan, Sridhar ; Dhall, Sudarshan K. ; Karabuk, Suleyman

  • Author_Institution
    Sch. of Comput. Sci., Univ. of Oklahoma, Stillwater, OK, USA
  • fYear
    2010
  • fDate
    6-10 Dec. 2010
  • Firstpage
    882
  • Lastpage
    887
  • Abstract
    Improving latency is the key to a successful online game-playing experience. With the use of multiple servers along with a well-provisioned network it is possible to reduce the latency. Given a network of servers, game clients, and a desired delay bound, we have designed algorithms to determine the subnetwork of servers whose cardinality is minimal. We have considered the cases wherein the subnetwork architecture is a client-server and a peer-to-peer. We have also provided exhaustive empirical evaluations of our algorithms and compared their performance with the optimum. Experimental results show that our polynomial-time algorithms could find good solutions quickly.
  • Keywords
    computational complexity; computer architecture; computer games; network servers; peer-to-peer computing; performance evaluation; client-server; delay constraints; massively multiplayer online role playing games; networked virtual environments; online games; peer-to-peer; polynomial-time algorithms; server selection; subnetwork architecture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    GLOBECOM Workshops (GC Wkshps), 2010 IEEE
  • Conference_Location
    Miami, FL
  • Print_ISBN
    978-1-4244-8863-6
  • Type

    conf

  • DOI
    10.1109/GLOCOMW.2010.5700451
  • Filename
    5700451