DocumentCode :
2325521
Title :
Evolution of mapmaking: learning, planning, and memory using genetic programming
Author :
Andre, David
Author_Institution :
Stanford Univ., CA, USA
fYear :
1994
fDate :
27-29 Jun 1994
Firstpage :
250
Abstract :
An essential component of an intelligent agent is the ability to observe, encode, and use information about its environment. Traditional approaches to genetic programming have focused on evolving functional or reactive programs with only a minimal use of state. This paper presents an approach for investigating the evolution of learning, planning, and memory using genetic programming. The approach uses a multi-phasic fitness environment that enforces the use of memory and allows fairly straightforward comprehension of the evolved representations. An illustrative problem of `gold´ collection is used to demonstrate the usefulness of the approach. The results indicate that the approach can evolve programs that store simple representations of their environments and use these representations to produce simple plans
Keywords :
brain models; cartography; cognitive systems; genetic algorithms; learning (artificial intelligence); planning (artificial intelligence); programming; evolved representations; genetic programming; gold collection; information encoding; intelligent agent; learning; mapmaking evolution; memory; multi-phasic fitness environment; planning; Capacity planning; Evolutionary computation; Genetic programming; Gold; Humans; Intelligent agent; Learning systems; Neural networks; Problem-solving;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 1994. IEEE World Congress on Computational Intelligence., Proceedings of the First IEEE Conference on
Conference_Location :
Orlando, FL
Print_ISBN :
0-7803-1899-4
Type :
conf
DOI :
10.1109/ICEC.1994.350007
Filename :
350007
Link To Document :
بازگشت