DocumentCode
2327514
Title
The 2009 Mario AI Competition
Author
Togelius, Julian ; Karakovskiy, Sergey ; Baumgarten, Robin
Author_Institution
IT Univ. of Copenhagen, Copenhagen, Denmark
fYear
2010
fDate
18-23 July 2010
Firstpage
1
Lastpage
8
Abstract
This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games. The focus of the competition was on developing controllers that could play a version of Super Mario Bros as well as possible. We describe the motivations for holding this competition, the challenges associated with developing artificial intelligence for platform games, the software and API developed for the competition, the competition rules and organization, the submitted controllers and the results. We conclude the paper by discussing what the outcomes of the competition can teach us both about developing platform game AI and about organizing game AI competitions. The first two authors are the organizers of the competition, while the third author is the winner of the competition.
Keywords
artificial intelligence; computer games; IEEE Games Innovation Conference; Mario AI competition; Super Mario Bros; artificial intelligence; computational intelligence; computer games; Artificial intelligence; Computational intelligence; Games; Java; Organizations; Real time systems; Software; A∗; Mario; competitions; evolutionary algorithms; platform games;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2010 IEEE Congress on
Conference_Location
Barcelona
Print_ISBN
978-1-4244-6909-3
Type
conf
DOI
10.1109/CEC.2010.5586133
Filename
5586133
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