• DocumentCode
    2327514
  • Title

    The 2009 Mario AI Competition

  • Author

    Togelius, Julian ; Karakovskiy, Sergey ; Baumgarten, Robin

  • Author_Institution
    IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2010
  • fDate
    18-23 July 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games. The focus of the competition was on developing controllers that could play a version of Super Mario Bros as well as possible. We describe the motivations for holding this competition, the challenges associated with developing artificial intelligence for platform games, the software and API developed for the competition, the competition rules and organization, the submitted controllers and the results. We conclude the paper by discussing what the outcomes of the competition can teach us both about developing platform game AI and about organizing game AI competitions. The first two authors are the organizers of the competition, while the third author is the winner of the competition.
  • Keywords
    artificial intelligence; computer games; IEEE Games Innovation Conference; Mario AI competition; Super Mario Bros; artificial intelligence; computational intelligence; computer games; Artificial intelligence; Computational intelligence; Games; Java; Organizations; Real time systems; Software; A∗; Mario; competitions; evolutionary algorithms; platform games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2010 IEEE Congress on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-6909-3
  • Type

    conf

  • DOI
    10.1109/CEC.2010.5586133
  • Filename
    5586133