DocumentCode
2327978
Title
MMC01-6: QoS-aware Object Replication in Overlay Networks
Author
Jeon, Won J. ; Gupta, Indrail ; Nahrstedt, Klara
Author_Institution
Motorola PCS Design Center, Champaign, IL
fYear
2006
fDate
Nov. 27 2006-Dec. 1 2006
Firstpage
1
Lastpage
5
Abstract
Many emerging applications for peer to peer overlays may require nodes to satisfy strict timing deadlines to access a replica of a given object. This includes multimedia and hard realtime applications such as distributed gaming. We formulate the QoS-aware replication problem, the goal of which is to locate the minimum number of replicas to satisfy access time deadlines for all nodes while minimizing storage usage in the overlay. Existing replication schemes cannot be used to solve this problem since they are best-effort only. We show that finding a solution to the QoS-aware object replication in an arbitrary overlay topology is intractable (NP-complete). We then present simple centralized as well as decentralized heuristics for QoS-aware replication, and compare their performance experimentally. In addition, we investigate how these decentralized heuristics effectively works in a real network.
Keywords
computational complexity; optimisation; peer-to-peer computing; quality of service; NP-complete; access time deadlines; object replication; overlay networks; peer-to-peer computing; quality of service; Bandwidth; Communications Society; Computer science; Decision making; Delay; Joining processes; Peer to peer computing; Personal communication networks; Streaming media; Web pages;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Telecommunications Conference, 2006. GLOBECOM '06. IEEE
Conference_Location
San Francisco, CA
ISSN
1930-529X
Print_ISBN
1-4244-0356-1
Electronic_ISBN
1930-529X
Type
conf
DOI
10.1109/GLOCOM.2006.202
Filename
4150832
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