DocumentCode :
2328660
Title :
Virtual Scene Modeling Technology Based on OpenGL and 3dsMAX
Author :
Wu, Zhanwei ; Wang, Heng ; Zhang, Hua
Author_Institution :
Robot. Lab., Southwest Univ. of Sci. & Technol., Mianyang, China
Volume :
2
fYear :
2011
fDate :
28-30 Oct. 2011
Firstpage :
170
Lastpage :
173
Abstract :
OpenGL is a commonly used modeling tool in the virtual scene modeling. However, OpenGL graphics library does not provide advanced modeling commands, in this case, it is difficult to create complicated scene models and the models which it created are less realistic. The professional three-dimensional modeling software has strong modeling capabilities, modeling vivid, but it can not meet the interoperability requirements. Through research proposed to use the 3dsMAX to create complex three-dimensional models and export the models created in 3ds file format, then import the models into OpenGL program for interactive controlling and rendering, and accomplish the creation of the virtual scene together. In Visual C++6.0 environment, this method has been used to create a virtual classroom and implemented roaming. It achieved very good results.
Keywords :
public domain software; rendering (computer graphics); solid modelling; virtual reality; visual programming; 3ds file format; 3dsMAX; C++6.0 environment; OpenGL program; interactive controlling; interactive rendering; three dimensional model; virtual classroom; virtual scene modeling technology; Computational modeling; Data models; Materials; Solid modeling; Three dimensional displays; Virtual reality; 3dsMAX; OpenGL; roaming system; scene modeling; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Design (ISCID), 2011 Fourth International Symposium on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4577-1085-8
Type :
conf
DOI :
10.1109/ISCID.2011.144
Filename :
6079764
Link To Document :
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