• DocumentCode
    2328887
  • Title

    Coevolving team tactics for a real-time strategy game

  • Author

    Avery, Phillipa ; Louis, Sushil

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2010
  • fDate
    18-23 July 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this paper we successfully demonstrate the use of coevolving Influence Maps (IM)s to generate coordinating team tactics for a Real Time Strategy (RTS) game. Each entity in the team is assigned their own IM generated with evolved parameters. The individual IMs allows each entity to act independently of the team and team coordination is then achieved by evolving all team entities´ IM parameters together as a single chromosome with a single evaluation. These evolved parameters are then evaluated by measuring performance against another coevolving population of individuals. Using this method we have generated some interesting strategies, and have demonstrated the potential of using IMs for coevolving team tactics. In the future, coevolved tactics could then be used to provide a challenging opponent for human players.
  • Keywords
    computer games; real-time systems; team working; RTS game; coevolving influence maps; coevolving team tactics; human players; real time strategy game; single chromosome; Artificial neural networks; Biological cells; Boats; Cognition; Games; Planning; Real time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2010 IEEE Congress on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-6909-3
  • Type

    conf

  • DOI
    10.1109/CEC.2010.5586211
  • Filename
    5586211