DocumentCode
2329246
Title
Three-Person Game Model: Internet Content Regulation of Web 2.0
Author
Li, Xiao ; Zhang, Bin
Author_Institution
Sch. of Economic & Manage., Beijing Univ. of Posts & Telecommun., Beijing
fYear
2009
fDate
23-24 May 2009
Firstpage
1
Lastpage
5
Abstract
The introduction of Web 2.0 raises new problems of Internet content regulation. This paper sets up a three-person game model including government, Internet operators and prosumers and discusses the optimal regulation intensity of them both in non-cooperative and cooperative cases. The optimal regulation intensity in non-cooperative case is greater than that under the classical newsboy problem model. When there are irrational players, the defensive strategy for others is to ignore the existence of irrational players. Cooperation can reduce the optimal regulation intensity and bring more profit for the players. When side payments are allowed, cooperation is especially important for the government and Internet operators. Cooperation and side payments should be encouraged and realized in various ways to effectively regulate the Web 2.0 Internet content.
Keywords
Internet; game theory; Internet content regulation; Web 2.0; irrational players; newsboy problem model; optimal regulation intensity; three-person game model; Bandwidth; Content management; Game theory; Government; Information filtering; Information filters; Pediatrics; Protection; Standards development; Web and internet services;
fLanguage
English
Publisher
ieee
Conference_Titel
E-Business and Information System Security, 2009. EBISS '09. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-2909-7
Electronic_ISBN
978-1-4244-2910-3
Type
conf
DOI
10.1109/EBISS.2009.5138136
Filename
5138136
Link To Document