• DocumentCode
    2329246
  • Title

    Three-Person Game Model: Internet Content Regulation of Web 2.0

  • Author

    Li, Xiao ; Zhang, Bin

  • Author_Institution
    Sch. of Economic & Manage., Beijing Univ. of Posts & Telecommun., Beijing
  • fYear
    2009
  • fDate
    23-24 May 2009
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The introduction of Web 2.0 raises new problems of Internet content regulation. This paper sets up a three-person game model including government, Internet operators and prosumers and discusses the optimal regulation intensity of them both in non-cooperative and cooperative cases. The optimal regulation intensity in non-cooperative case is greater than that under the classical newsboy problem model. When there are irrational players, the defensive strategy for others is to ignore the existence of irrational players. Cooperation can reduce the optimal regulation intensity and bring more profit for the players. When side payments are allowed, cooperation is especially important for the government and Internet operators. Cooperation and side payments should be encouraged and realized in various ways to effectively regulate the Web 2.0 Internet content.
  • Keywords
    Internet; game theory; Internet content regulation; Web 2.0; irrational players; newsboy problem model; optimal regulation intensity; three-person game model; Bandwidth; Content management; Game theory; Government; Information filtering; Information filters; Pediatrics; Protection; Standards development; Web and internet services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    E-Business and Information System Security, 2009. EBISS '09. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-2909-7
  • Electronic_ISBN
    978-1-4244-2910-3
  • Type

    conf

  • DOI
    10.1109/EBISS.2009.5138136
  • Filename
    5138136