DocumentCode
2329914
Title
Binary Space Partitioning (BSP) for urban terrain
Author
Le Minh Duc ; Chaudhari, Narendra S. ; Leng, Kim ; Ray, Abhijit
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
fYear
2009
fDate
25-27 May 2009
Firstpage
58
Lastpage
64
Abstract
Urban terrain is complex and they present a very challenging and difficult environment for simulating virtual forces as well as for rendering. The objective of this work is to research on binary space partition technique (BSP) for modeling urban terrain environments. BSP is a method for recursively subdividing a space into convex sets by hyper-planes. This subdivision gives rise to a representation of the scene by means of a tree data structure known as a BSP tree. Originally, this approach was proposed in 3D computer graphics to increase the rendering efficiency. Some other applications include performing geometrical operations with shapes (constructive solid geometry) in CAD, collision detection in robotics and 3D computer games, and other computer applications that involve handling of complex spatial scenes.
Keywords
rendering (computer graphics); solid modelling; tree data structures; 3D computer games; 3D computer graphics; CAD; binary space partitioning; collision detection; constructive solid geometry; geometrical operations; rendering efficiency; tree data structure; urban terrain environments. modeling; virtual forces simulation; Application software; Computational geometry; Computer graphics; Layout; Rendering (computer graphics); Robots; Shape; Solids; Tree data structures; Tree graphs; Artificial intelligence; Games; Urban areas;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Electronics and Applications, 2009. ICIEA 2009. 4th IEEE Conference on
Conference_Location
Xi´an
Print_ISBN
978-1-4244-2799-4
Electronic_ISBN
978-1-4244-2800-7
Type
conf
DOI
10.1109/ICIEA.2009.5138170
Filename
5138170
Link To Document