Title :
Coloring voxel-based objects for virtual endoscopy
Author :
Shibolet, Omer ; Cohen-Or, Daniel
Author_Institution :
Algotec Syst. Ltd., Israel
Abstract :
The paper describes a method for coloring voxel based models. The method generalizes the two-part texture mapping technique to color non convex objects in a more natural way. The method was developed for coloring internal cavities for the application of virtual endoscopy, where the surfaces are shaped like a general cylinder in the macro level, but with folds and bumps in the more detailed levels. Given a flat texture, the coloring method defines a mapping between the 3D surface and the texture which reflects the tensions of the points on the surface. The core of the method is a technique for mapping such non convex surfaces to convex ones. The new technique is based on a discrete dilation process that is fast and robust, and bypasses many of the numerical problems common to previous methods.
Keywords :
colour graphics; digital simulation; image texture; medical image processing; virtual reality; 3D surface; coloring method; discrete dilation process; flat texture; general cylinder; internal cavities; non convex objects; non convex surfaces; texture; two-part texture mapping technique; virtual endoscopy; voxel based models; voxel based object coloring; Anatomy; Biomedical imaging; Casting; Computed tomography; Endoscopes; Magnetic resonance imaging; Medical simulation; Robustness; Surface morphology; Surface texture; Workstations;
Conference_Titel :
Volume Visualization, 1998. IEEE Symposium on
Conference_Location :
Research Triangle Park, NC, USA
Print_ISBN :
0-8186-9180-8
DOI :
10.1109/SVV.1998.729580