• DocumentCode
    2332172
  • Title

    A real-time volume rendering architecture using an adaptive resampling scheme for parallel and perspective projections

  • Author

    Ogata, Masato ; Ohkami, TakaHide ; Lauer, Hugh C. ; Pfister, Hanspeter

  • Author_Institution
    Mitsubishi Electr. Inf. Technol. Center, USA
  • fYear
    1998
  • fDate
    24-24 Oct. 1998
  • Firstpage
    31
  • Lastpage
    38
  • Abstract
    The paper describes an object order real time volume rendering architecture using an adaptive resampling scheme to perform resampling operations in a unified parallel pipeline manner for both parallel and perspective projections. Unlike parallel projections, perspective projections require a variable resampling structure due to diverging perspective rays. In order to address this issue, we propose an adaptive pipelined convolution block for resampling operations using the level of resolution to keep the parallel pipeline structure regular. We also propose to use multi resolution datasets prepared for different levels of grid resolution to bound the convolution operations. The proposed convolution block is organized using a systolic array structure, which works well with a distributed skewed memory for conflict free accesses of voxels. We present the results of some experiments with our software simulators of the proposed architecture and discuss important technical issues.
  • Keywords
    adaptive systems; data visualisation; pipeline processing; real-time systems; rendering (computer graphics); adaptive pipelined convolution block; adaptive resampling scheme; conflict free accesses; convolution block; convolution operations; distributed skewed memory; diverging perspective rays; grid resolution; multi resolution datasets; object order real time volume rendering architecture; parallel pipeline structure regular; parallel projections; perspective projections; resampling operations; software simulators; systolic array structure; technical issues; unified parallel pipeline manner; variable resampling structure; voxels; Chromium; Computational modeling; Computer architecture; Computer graphics; Convolution; Data visualization; Hardware; Information technology; Pipelines; Rendering (computer graphics); Systolic arrays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization, 1998. IEEE Symposium on
  • Conference_Location
    Research Triangle Park, NC, USA
  • Print_ISBN
    0-8186-9180-8
  • Type

    conf

  • DOI
    10.1109/SVV.1998.729582
  • Filename
    729582