DocumentCode
2332246
Title
Edge preservation in volume rendering using splatting
Author
Huang, Jian ; Crawfis, Roger ; Stredney, Don
Author_Institution
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear
1998
fDate
24-24 Oct. 1998
Firstpage
63
Lastpage
69
Abstract
The paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a nonlinear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.
Keywords
data structures; data visualisation; edge detection; rendering (computer graphics); conventional splat; data sets; edge positions; edge preservation; edge strengths; fuzzy images; medical data; nonlinear warping; sharp edge details; splatting algorithms; synthetic data; virtual navigation; volume model; volume rendering; voxel; Biological system modeling; Biomedical imaging; Glass; Information science; Interpolation; Medical simulation; Navigation; Ray tracing; Rendering (computer graphics); Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization, 1998. IEEE Symposium on
Conference_Location
Research Triangle Park, NC, USA
Print_ISBN
0-8186-9180-8
Type
conf
DOI
10.1109/SVV.1998.729586
Filename
729586
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