DocumentCode :
233242
Title :
An Alternative Flocking Algorithm with Additional Dynamic Conditions
Author :
Ningping Sun ; Tokunaga, Y.
Author_Institution :
Kumamoto Nat. Coll. of Technol., Koshi, Japan
fYear :
2014
fDate :
8-10 Nov. 2014
Firstpage :
491
Lastpage :
496
Abstract :
Flocking simulates the motion of a flock, which is well known as artificial life algorithms. By using the flocking, we can express the motion of the group such as fishes, birds, or crowded animals in computer graphics. In order to render flocking more realistically, we have devised a method that adds some dynamic conditions into flocking computation. The additional external force and the moving coordinated cameras within the three dimensional space can help us to apply the flocking algorithm into 3DCG system more extendedly and easily. In this paper we provide our algorithm and approaches.
Keywords :
cameras; rendering (computer graphics); 3DCG system; additional dynamic conditions; alternative flocking algorithm; artificial life algorithms; computer graphics; flock motion simulation; flocking rendering; moving coordinated cameras; Collision avoidance; Computational modeling; Drag; Dynamics; Force; Heuristic algorithms; Vectors; artificial life; boid model; flocking algorithm; computer graphics; modeling and rendering.;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Broadband and Wireless Computing, Communication and Applications (BWCCA), 2014 Ninth International Conference on
Conference_Location :
Guangdong
Print_ISBN :
978-1-4799-4174-2
Type :
conf
DOI :
10.1109/BWCCA.2014.106
Filename :
7016121
Link To Document :
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