DocumentCode :
2333621
Title :
Depth image-based representations for static and animated 3D objects
Author :
Bayakovski, Y. ; Levkovich-Maslyuk, L. ; Ignatenko, A. ; Konushin, A. ; Timasov, D. ; Zhirkov, A. ; Han, Mahnjin ; Park, In Kyu
Author_Institution :
Dept. of Comput. Math. & Cybern., Moscow State Univ., Russia
Volume :
3
fYear :
2002
fDate :
2002
Abstract :
We describe a novel depth image-based representation (DIBR) that has been adopted into the MPEG-4 animation framework extension (AFX). The idea of this approach is to build a compact representation of a 3D object or scene without storing the geometry information in traditional polygonal form. The main formats of the DIBR family are simple texture (an image together with depth array), point texture (a view of a scene from a single input camera but with multiple pixels along each line of sight), and octree image (octree data structure together with a set of images and their viewport parameters). The designed node specifications and rendering algorithms are addressed. The experimental results show the efficacy and fidelity of the proposed approach.
Keywords :
computational geometry; computer animation; image representation; image texture; octrees; rendering (computer graphics); 3D object; MPEG-4; animation framework extension; compact representation; depth array; depth image-based representation; geometry information; multiple pixels; node specifications; octree data structure; octree image; point texture; rendering; simple texture; Animation; Computer vision; Cybernetics; Data structures; Information geometry; Layout; MPEG 4 Standard; Mathematics; Pixel; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing. 2002. Proceedings. 2002 International Conference on
ISSN :
1522-4880
Print_ISBN :
0-7803-7622-6
Type :
conf
DOI :
10.1109/ICIP.2002.1038894
Filename :
1038894
Link To Document :
بازگشت