DocumentCode :
2336665
Title :
On the performance of games using solid state drives
Author :
Claypool, Mark ; Hays, Jared ; Kuang, Alex ; Lextrait, Thomas
Author_Institution :
Comput. Sci. & Interactive Media & Game Dev., Worcester Polytech. Inst., Worcester, MA, USA
fYear :
2011
fDate :
6-7 Oct. 2011
Firstpage :
1
Lastpage :
5
Abstract :
Since games typically demand considerable computer resources, game players will often purchase new technologies to improve their game performance. One such technology is the solid state drive (SSD) with the potential to provide significantly better performance than the traditional hard disk drive (HDD). However, while the benefits of SSDs to drive access speeds can be demonstrated, the benefits to computer game performance is largely unknown. This paper presents a detailed study comparing the performance of SSDs to HDDs for several popular computer games. Initial experiments provide read access speeds on both a desktop PC and a laptop to provide a baseline for SSD and HDD comparison. Then, detailed experiments are run for three computer games, Civilization IV, Portal 2, and Torchlight, covering a range of disk activity types. Analysis of the results shows SSDs compared with HDDs provide a 25% improvement to game boot times and game start times, but no significant improvement to game save times.
Keywords :
computer games; disc storage; performance evaluation; Civilization IV; Portal 2; SSD; Torchlight; computer game performance; computer resources; hard disk drive; solid state drives; Bars; Drives; Games; Portable computers; Portals; Solids;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location :
Ottawa, ON
ISSN :
2156-8138
Print_ISBN :
978-1-4577-1932-5
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NetGames.2011.6080979
Filename :
6080979
Link To Document :
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