• DocumentCode
    2336754
  • Title

    MMORPG player behavior model based on player action categories

  • Author

    Suznjevic, Mirko ; Stupar, Ivana ; Matijasevic, Maja

  • Author_Institution
    Fac. of Electr. Eng. & Comput., Univ. of Zagreb, Zagreb, Croatia
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper we present the modeling of player behavior for Massively Multiplayer Online Role-Playing Games (MMORPGs). We have performed action specific measurements of player sessions in terms of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat). We explore the hourly trends in user behavior and form models based on observed patterns. We explore the session duration as well as lengths and probability of session segments (i.e., parts of the session consisting of only one category of player actions). Our aim is to create the user behavior model and to combine it with previously established traffic models in order to be able to explain, predict, and generate network traffic of MMORPGs more accurately. As a case study we use World of Warcraft.
  • Keywords
    computer games; probability; MMORPG player behavior model; World of Warcraft; massively multiplayer online role-playing game; player action category; Availability; Data models; Games; Load modeling; Markov processes; Servers; Weibull distribution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080982
  • Filename
    6080982