DocumentCode
2336754
Title
MMORPG player behavior model based on player action categories
Author
Suznjevic, Mirko ; Stupar, Ivana ; Matijasevic, Maja
Author_Institution
Fac. of Electr. Eng. & Comput., Univ. of Zagreb, Zagreb, Croatia
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
6
Abstract
In this paper we present the modeling of player behavior for Massively Multiplayer Online Role-Playing Games (MMORPGs). We have performed action specific measurements of player sessions in terms of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat). We explore the hourly trends in user behavior and form models based on observed patterns. We explore the session duration as well as lengths and probability of session segments (i.e., parts of the session consisting of only one category of player actions). Our aim is to create the user behavior model and to combine it with previously established traffic models in order to be able to explain, predict, and generate network traffic of MMORPGs more accurately. As a case study we use World of Warcraft.
Keywords
computer games; probability; MMORPG player behavior model; World of Warcraft; massively multiplayer online role-playing game; player action category; Availability; Data models; Games; Load modeling; Markov processes; Servers; Weibull distribution;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080982
Filename
6080982
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