• DocumentCode
    2336881
  • Title

    Cheat detection and prevention in P2P MOGs

  • Author

    Huguenin, K. ; Yahyavi, A. ; Kemme, B.

  • Author_Institution
    Sch. of Comput. Sci., McGill Univ., Montréal, QC, Canada
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Scalability and fairness are keys to the success of massively multi-player on-line games. The first is necessary for the technical viability of the game while the latter is required for the wide adoption by players. Although they achieve better scalability, peer-to-peer games are more prone to cheating as players have access to and manipulate sensitive game data [2]. While in centralized games cheat detection and prevention can be achieved by having the server verify the players´ actions and reduce the information sent to players to the minimal amount required to render the game world, in decentralized games, it is more difficult as natural trade-offs between respon siveness, scalability, verification and information disclosure appear together with the issues of trust and collusion.
  • Keywords
    computer games; formal verification; peer-to-peer computing; security of data; MOG; P2P; cheat detection; collusion; decentralized games; information disclosure; multiplayer online games; peer-to-peer network; scalability; server verification; trust; Avatars; Delay; Games; Peer to peer computing; Scalability; Servers; Subscriptions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080988
  • Filename
    6080988