DocumentCode
2336881
Title
Cheat detection and prevention in P2P MOGs
Author
Huguenin, K. ; Yahyavi, A. ; Kemme, B.
Author_Institution
Sch. of Comput. Sci., McGill Univ., Montréal, QC, Canada
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
2
Abstract
Scalability and fairness are keys to the success of massively multi-player on-line games. The first is necessary for the technical viability of the game while the latter is required for the wide adoption by players. Although they achieve better scalability, peer-to-peer games are more prone to cheating as players have access to and manipulate sensitive game data [2]. While in centralized games cheat detection and prevention can be achieved by having the server verify the players´ actions and reduce the information sent to players to the minimal amount required to render the game world, in decentralized games, it is more difficult as natural trade-offs between respon siveness, scalability, verification and information disclosure appear together with the issues of trust and collusion.
Keywords
computer games; formal verification; peer-to-peer computing; security of data; MOG; P2P; cheat detection; collusion; decentralized games; information disclosure; multiplayer online games; peer-to-peer network; scalability; server verification; trust; Avatars; Delay; Games; Peer to peer computing; Scalability; Servers; Subscriptions;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080988
Filename
6080988
Link To Document