DocumentCode
2336890
Title
Déjà vu — Predicting the number of players in online games through normalization of historical data
Author
Tyvand, Jon-Erik ; Begnum, Kyrre ; Hammer, Hugo
Author_Institution
Dept. of Inf., Univ. of Oslo, Oslo, Norway
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
2
Abstract
A key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective prediction of the number of players in the next 24 hour cycle based on both weekend and workday data. The methodology enables planning ahead so that resources can be scaled to the sufficient amount, thereby reducing cost and power consumption.
Keywords
Internet; computer games; Dejavu; historical data; online games; online gaming experience; power consumption; Cascading style sheets; Frequency modulation; Games; Prediction algorithms; Servers; Shape; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080989
Filename
6080989
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