• DocumentCode
    2336890
  • Title

    Déjà vu — Predicting the number of players in online games through normalization of historical data

  • Author

    Tyvand, Jon-Erik ; Begnum, Kyrre ; Hammer, Hugo

  • Author_Institution
    Dept. of Inf., Univ. of Oslo, Oslo, Norway
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    A key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective prediction of the number of players in the next 24 hour cycle based on both weekend and workday data. The methodology enables planning ahead so that resources can be scaled to the sufficient amount, thereby reducing cost and power consumption.
  • Keywords
    Internet; computer games; Dejavu; historical data; online games; online gaming experience; power consumption; Cascading style sheets; Frequency modulation; Games; Prediction algorithms; Servers; Shape; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080989
  • Filename
    6080989