DocumentCode
2336915
Title
What + when = how: The timelines approach to consistency in networked games
Author
Savery, Cheryl ; Graham, T. C Nicholas
Author_Institution
Sch. of Comput., Queen´´s Univ., Kingston, ON, Canada
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
2
Abstract
Consistency maintenance techniques used in networked multiplayer games require a tradeoff between the degree of consistency and the responsiveness to player commands. The choice of which technique is most appropriate depends upon the specific game situation. However, all techniques share the need to deal with time as well as with game state data. This can make implementing consistency maintenance techniques difficult. The solution is to have a programming model that is better able to deal with time. In this paper, we present such a programming model, timelines. Timelines allow for the explicit treatment of time and have been implemented as part of the Janus toolkit.
Keywords
computer games; computer network reliability; Janus toolkit; consistency maintenance techniques; networked games consistency; networked multiplayer games; programming model; timelines approach; Extrapolation; Games; Interpolation; Maintenance engineering; Object oriented modeling; Programming; Synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080990
Filename
6080990
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