DocumentCode :
2336915
Title :
What + when = how: The timelines approach to consistency in networked games
Author :
Savery, Cheryl ; Graham, T. C Nicholas
Author_Institution :
Sch. of Comput., Queen´´s Univ., Kingston, ON, Canada
fYear :
2011
fDate :
6-7 Oct. 2011
Firstpage :
1
Lastpage :
2
Abstract :
Consistency maintenance techniques used in networked multiplayer games require a tradeoff between the degree of consistency and the responsiveness to player commands. The choice of which technique is most appropriate depends upon the specific game situation. However, all techniques share the need to deal with time as well as with game state data. This can make implementing consistency maintenance techniques difficult. The solution is to have a programming model that is better able to deal with time. In this paper, we present such a programming model, timelines. Timelines allow for the explicit treatment of time and have been implemented as part of the Janus toolkit.
Keywords :
computer games; computer network reliability; Janus toolkit; consistency maintenance techniques; networked games consistency; networked multiplayer games; programming model; timelines approach; Extrapolation; Games; Interpolation; Maintenance engineering; Object oriented modeling; Programming; Synchronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location :
Ottawa, ON
ISSN :
2156-8138
Print_ISBN :
978-1-4577-1932-5
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NetGames.2011.6080990
Filename :
6080990
Link To Document :
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