• DocumentCode
    2339456
  • Title

    Shape from shading base on finite-element

  • Author

    Kang, Ge-Wen ; Chun-Quan Gan ; Ren, Wen-Wei

  • Author_Institution
    Sch. of Autom. Eng., Univ. of Sci. & Technol. of China, Hefei, China
  • Volume
    8
  • fYear
    2005
  • fDate
    18-21 Aug. 2005
  • Firstpage
    5165
  • Abstract
    This paper uses an algorithm to shape from shading based on finite-element. According to finite-element principle, a smooth surface can be approximated by a group of triangular patches. The brightness of this triangular patch can be computed using reflectance map. This brightness can be regarded as the approximate brightness of the corresponding triangular area. With a linearized reflectance map, a square of brightness error function can be made. Then the result of minimizing the brightness error function is the corresponding surface height. The experiments on synthetic and real images show that the algorithm is very efficiency and accuracy.
  • Keywords
    approximation theory; brightness; finite element analysis; image reconstruction; reflectivity; surface fitting; 3D image reconstruction; brightness; brightness error function minimization; finite-element principle; linearized reflectance map; real image; shape-from-shading; smooth surface approximation; synthetic image; triangular patch; 3D reconstruction; Finite-Element; Shape from Shading;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2005. Proceedings of 2005 International Conference on
  • Conference_Location
    Guangzhou, China
  • Print_ISBN
    0-7803-9091-1
  • Type

    conf

  • DOI
    10.1109/ICMLC.2005.1527854
  • Filename
    1527854