DocumentCode :
2340538
Title :
An efficient point rendering system for ray tracing
Author :
Quan, Yong ; Li, Wen-Hui ; Pang, Yun-Jie ; Liu, Guo-Ji
Author_Institution :
Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China
Volume :
9
fYear :
2005
fDate :
18-21 Aug. 2005
Firstpage :
5429
Abstract :
In this paper a point rendering system for ray tracing is presented. An oriented planar patch which passes a surface point is used to approximate the vicinity of that point. This paper defines a new point attribute for the purpose of efficiently locating the intersection between incoming ray and surface points. Accordingly, an algorithm of intersecting a ray with point geometry is proposed. The algorithm can gain a higher rendering speed in comparison with previous methods and has been demonstrated to get satisfied rendering results. The point rendering system deals well with shadow, reflection and refraction.
Keywords :
computational geometry; ray tracing; rendering (computer graphics); oriented planar patch; point attribute; point geometry; point rendering system; ray tracing; Acceleration; Approximation algorithms; Computer science; Displays; Educational institutions; Geometry; Iterative algorithms; Polynomials; Ray tracing; Reflection; Rendering systems; neighbor radius; planar patch; ray tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2005. Proceedings of 2005 International Conference on
Conference_Location :
Guangzhou, China
Print_ISBN :
0-7803-9091-1
Type :
conf
DOI :
10.1109/ICMLC.2005.1527903
Filename :
1527903
Link To Document :
بازگشت