• DocumentCode
    2341192
  • Title

    Load Balancing Model for P2P MMOG

  • Author

    Luo Jia ; Chang Huiyou

  • Author_Institution
    Dept. of Inf. Sci. & Technol., Sun Yat-sen Univ., Guangzhou, China
  • fYear
    2010
  • fDate
    23-25 April 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper, we proposed a Structured Multi-Agent (SMA) model for Massive Multi-player Online Game based on the peer to peer overlay (P2P MMOG). This model first defined some important theories relevant to P2P MMOG. Then, three core algorithms including node joining algorithm, neighbor discovery algorithm and node cross domain algorithm were implemented. In order to ensure the consistency of the states of resources, we required that event should be handled by the agent who had the resource processing license. Through analyzing the response speed, scalability, load and robustness of SMA, fine performance is indicated.
  • Keywords
    computer games; multi-agent systems; peer-to-peer computing; resource allocation; P2P MMOG; core algorithms; load balancing model; massive multiplayer online game; neighbor discovery algorithm; node cross domain algorithm; node joining algorithm; peer to peer overlay; resource processing license; structured multiagent model; Collaboration; Information science; Licenses; Load management; Load modeling; Peer to peer computing; Performance analysis; Scalability; Sun; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Biomedical Engineering and Computer Science (ICBECS), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5315-3
  • Type

    conf

  • DOI
    10.1109/ICBECS.2010.5462479
  • Filename
    5462479