DocumentCode
2341192
Title
Load Balancing Model for P2P MMOG
Author
Luo Jia ; Chang Huiyou
Author_Institution
Dept. of Inf. Sci. & Technol., Sun Yat-sen Univ., Guangzhou, China
fYear
2010
fDate
23-25 April 2010
Firstpage
1
Lastpage
4
Abstract
In this paper, we proposed a Structured Multi-Agent (SMA) model for Massive Multi-player Online Game based on the peer to peer overlay (P2P MMOG). This model first defined some important theories relevant to P2P MMOG. Then, three core algorithms including node joining algorithm, neighbor discovery algorithm and node cross domain algorithm were implemented. In order to ensure the consistency of the states of resources, we required that event should be handled by the agent who had the resource processing license. Through analyzing the response speed, scalability, load and robustness of SMA, fine performance is indicated.
Keywords
computer games; multi-agent systems; peer-to-peer computing; resource allocation; P2P MMOG; core algorithms; load balancing model; massive multiplayer online game; neighbor discovery algorithm; node cross domain algorithm; node joining algorithm; peer to peer overlay; resource processing license; structured multiagent model; Collaboration; Information science; Licenses; Load management; Load modeling; Peer to peer computing; Performance analysis; Scalability; Sun; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Biomedical Engineering and Computer Science (ICBECS), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5315-3
Type
conf
DOI
10.1109/ICBECS.2010.5462479
Filename
5462479
Link To Document