DocumentCode
2342612
Title
Game-like environments for nuclear engineering education using GECK
Author
Rytych, Carl ; Conley, Lewis ; Wu, Hsingtzu ; Rizwan-uddin
Author_Institution
Dept. of Nucl., Plasma, & Radiol. Eng., Univ. of Illinois at Urbana Champaign, Champaign, IL, USA
fYear
2010
fDate
21-24 March 2010
Firstpage
1
Lastpage
5
Abstract
Computer games have an enormous potential to grab the undivided attention of kids ranging from 13 to 23 years of age. This paper explores a new game engine called Garden of Eden Creation Kit (GECK) to enhance teaching and content retention of some concepts in nuclear reactor engineering. Game engine technology commonly used to develop computer and video games can be used to model and simulate 3-D interactive educational games with the help of custom-made packages and/or using well-known programming language. Specifically, some of the built-in features of the game engine are exploited to boost interactivity. The developed game reported here is aimed at providing supplemental teaching at the freshman level. With this technology, students can ¿play¿ and learn some basic concepts in nuclear reactor engineering through these specifically developed interactive and 3-D graphical models and scenarios.
Keywords
computer games; educational aids; nuclear engineering; 3D graphical models; 3D interactive educational games; Garden of Eden Creation Kit; computer games; custom-made packages; game engine technology; game-like environments; nuclear engineering education; Computer science education; Engineering education; Engines; Games; Inductors; Industrial training; Military computing; Plasma applications; Power engineering and energy; Renewable energy resources;
fLanguage
English
Publisher
ieee
Conference_Titel
Nuclear & Renewable Energy Conference (INREC), 2010 1st International
Conference_Location
Amman
Print_ISBN
978-1-4244-5213-2
Electronic_ISBN
978-1-4244-5214-9
Type
conf
DOI
10.1109/INREC.2010.5462582
Filename
5462582
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