DocumentCode :
2342696
Title :
The Merging of Water Droplets Base-on Metaball
Author :
Chen, Dongfang ; Zhang, Jiahuan
Author_Institution :
Coll. of Comput. Sci. & Technol., Wuhan Univ. of Sci. & Technol., Wuhan, China
Volume :
2
fYear :
2010
fDate :
18-20 Dec. 2010
Firstpage :
716
Lastpage :
719
Abstract :
Generating realistic world containing water is among the most challenging aspects in virtual reality. One important area in computer graphics simulations for water is the animation of droplets, which is vital for driver simulators. The method for rendering water droplets which is proposed in this paper originates from the method that is published by Yu et al. For speed and practicability purposes, we use GPU-based approaches to generate realistic images of water droplets. Modified metaball technique are used to approximate the merging of water droplets and this model can also be apply to the real-time systems completely due to our optimization for the 3D metaball.
Keywords :
computer animation; computer graphic equipment; coprocessors; rendering (computer graphics); virtual reality; GPU-based approaches; computer graphics simulations; driver simulators; metaball technique; real-time systems; virtual reality; water droplets; merging; metaball; modeling; real-time rendering; water droplets;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Manufacturing and Automation (ICDMA), 2010 International Conference on
Conference_Location :
ChangSha
Print_ISBN :
978-0-7695-4286-7
Type :
conf
DOI :
10.1109/ICDMA.2010.153
Filename :
5701507
Link To Document :
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