DocumentCode :
2345447
Title :
Using 3D tubes to solve the intersecting line representation problem
Author :
Spratt, Lindsey ; Ambler, Allen
Author_Institution :
Dept. of Electr. & Comput. Eng., Kansas Univ., Lawrence, KS, USA
fYear :
1994
fDate :
4-7 Oct 1994
Firstpage :
254
Lastpage :
261
Abstract :
We discuss 3D rendering as a solution to the line crossing problem associated with using connecting lines for illustrating relations in visual programming. The Bezier tube was introduced for modeling connecting lines in general and hyperedges in specific and an algorithm is given for laying out hyperedges. 3D hyperedges are shown to have features that enhance their readability over that of 2D representations of connecting lines
Keywords :
computational geometry; rendering (computer graphics); visual languages; visual programming; 2D representations; 3D hyperedges; 3D rendering; 3D tubes; Bezier tube; connecting lines; hyperedges; intersecting line representation problem; line crossing problem; three dimensional hyperedges; visual languages; visual programming relations; Computer languages; Containers; Displays; Joining processes; Layout; Programming profession; Shape; Tree graphs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Languages, 1994. Proceedings., IEEE Symposium on
Conference_Location :
St. Louis, MO
Print_ISBN :
0-8186-6660-9
Type :
conf
DOI :
10.1109/VL.1994.363610
Filename :
363610
Link To Document :
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