DocumentCode :
2346433
Title :
Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes
Author :
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution :
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear :
2009
fDate :
Aug. 31 2009-Sept. 4 2009
Firstpage :
373
Lastpage :
374
Abstract :
A production-phase weakness in emotional requirements was identified and resolved during a follow-up study. The definition of emotional requirements was extended to include emotion prototypes and emotion markers. Improved practices for identifying media assets for emotional requirements were developed, enhancing their utility to the production process.
Keywords :
computer games; systems analysis; emotion markers; emotion prototypes; emotional requirement augmentation; media assets; production-phase weakness; Buildings; Computer science; Design engineering; Documentation; Games; Graphics; Production; Prototypes; Safety; Toy industry; Non-functional requirements; emotion; emotional requirements; video game.;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Conference, 2009. RE '09. 17th IEEE International
Conference_Location :
Atlanta, GA
ISSN :
1090-705X
Print_ISBN :
978-0-7695-3761-0
Type :
conf
DOI :
10.1109/RE.2009.51
Filename :
5328497
Link To Document :
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