• DocumentCode
    2346433
  • Title

    Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes

  • Author

    Callele, David ; Neufeld, Eric ; Schneider, Kevin

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
  • fYear
    2009
  • fDate
    Aug. 31 2009-Sept. 4 2009
  • Firstpage
    373
  • Lastpage
    374
  • Abstract
    A production-phase weakness in emotional requirements was identified and resolved during a follow-up study. The definition of emotional requirements was extended to include emotion prototypes and emotion markers. Improved practices for identifying media assets for emotional requirements were developed, enhancing their utility to the production process.
  • Keywords
    computer games; systems analysis; emotion markers; emotion prototypes; emotional requirement augmentation; media assets; production-phase weakness; Buildings; Computer science; Design engineering; Documentation; Games; Graphics; Production; Prototypes; Safety; Toy industry; Non-functional requirements; emotion; emotional requirements; video game.;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Conference, 2009. RE '09. 17th IEEE International
  • Conference_Location
    Atlanta, GA
  • ISSN
    1090-705X
  • Print_ISBN
    978-0-7695-3761-0
  • Type

    conf

  • DOI
    10.1109/RE.2009.51
  • Filename
    5328497