DocumentCode
2346433
Title
Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes
Author
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear
2009
fDate
Aug. 31 2009-Sept. 4 2009
Firstpage
373
Lastpage
374
Abstract
A production-phase weakness in emotional requirements was identified and resolved during a follow-up study. The definition of emotional requirements was extended to include emotion prototypes and emotion markers. Improved practices for identifying media assets for emotional requirements were developed, enhancing their utility to the production process.
Keywords
computer games; systems analysis; emotion markers; emotion prototypes; emotional requirement augmentation; media assets; production-phase weakness; Buildings; Computer science; Design engineering; Documentation; Games; Graphics; Production; Prototypes; Safety; Toy industry; Non-functional requirements; emotion; emotional requirements; video game.;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering Conference, 2009. RE '09. 17th IEEE International
Conference_Location
Atlanta, GA
ISSN
1090-705X
Print_ISBN
978-0-7695-3761-0
Type
conf
DOI
10.1109/RE.2009.51
Filename
5328497
Link To Document