DocumentCode :
2346526
Title :
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes
Author :
Ch´ng, Eugene ; Stone, Robert J.
Author_Institution :
Dept. of Electron., Electr. & Comput. Eng., Univ. of Birmingham
fYear :
2006
fDate :
26-28 July 2006
Firstpage :
112
Lastpage :
118
Abstract :
This paper describes a methodology and software engine for generating dynamic vegetation models for archaeological reconstruction and interactive visualisation, integrating the disciplines of artificial life (Alife) and virtual reality. The engine, based on the concept of emergence (a phenomenon in complex Alife systems), uses real botanical parameters, channelled through simple rules, in order to synthesise the dispersal patterns of natural vegetation communities as they grow, reproduce, and compete for resources. The foci for the development and evaluation of the Alife engine described relate to different scenarios in nature as may have existed during the Mesolithic period. Results from the study showed evidence of correlations between the artificial vegetation and their natural counterparts, demonstrating the feasibility of using such models in historical landscape reconstructions
Keywords :
archaeology; artificial life; data visualisation; image reconstruction; vegetation mapping; virtual reality; 3D archaeological reconstruction; Alife engine; ancient landscape reconstruction; artificial life model; interactive visualisation; software engine; vegetation dispersal pattern; virtual reality; Artificial intelligence; Computer graphics; Engines; Humans; Image reconstruction; Rivers; Vegetation mapping; Virtual environment; Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location :
Sydney, Qld.
Print_ISBN :
0-7695-2606-3
Type :
conf
DOI :
10.1109/CGIV.2006.2
Filename :
1663776
Link To Document :
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