• DocumentCode
    2347077
  • Title

    Traversal on DAG-based Multiresolution Mesh Hierarchy

  • Author

    Zheng, Zhi ; Chan, Tony K Y

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ.
  • fYear
    2006
  • fDate
    26-28 July 2006
  • Firstpage
    302
  • Lastpage
    309
  • Abstract
    Traversal algorithm on the multiresolution hierarchy is critical for the view-dependent level of detail system. In this paper, we study multire solution hierarchy traversal for a DAG hierarchy of vertex-split/edge-collapse operations, in the context of a client-server based system. We present a general traversal management strategy that is beneficial for interactive frame rate and triangle-budget control, and is also favorable for the client-server based system. We adapt two commonly used traversal algorithms, linear traversal and priority-oriented traversal, to work under the management strategy. And we also propose a constant-time traversal algorithm. Extensive experiments on these three traversal algorithms are done and the comparison results can be used as a guide to choose the most appropriate traversal algorithm for different system requirements
  • Keywords
    client-server systems; computational geometry; directed graphs; mesh generation; rendering (computer graphics); DAG-based multiresolution mesh hierarchy; client-server based system; constant-time traversal algorithm; interactive frame rate; level of detail; triangle-budget control; view-dependent LOD; Algorithm design and analysis; Computer graphics; Control systems; Real time systems; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualisation, 2006 International Conference on
  • Conference_Location
    Sydney, Qld.
  • Print_ISBN
    0-7695-2606-3
  • Type

    conf

  • DOI
    10.1109/CGIV.2006.86
  • Filename
    1663808