DocumentCode
2347077
Title
Traversal on DAG-based Multiresolution Mesh Hierarchy
Author
Zheng, Zhi ; Chan, Tony K Y
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ.
fYear
2006
fDate
26-28 July 2006
Firstpage
302
Lastpage
309
Abstract
Traversal algorithm on the multiresolution hierarchy is critical for the view-dependent level of detail system. In this paper, we study multire solution hierarchy traversal for a DAG hierarchy of vertex-split/edge-collapse operations, in the context of a client-server based system. We present a general traversal management strategy that is beneficial for interactive frame rate and triangle-budget control, and is also favorable for the client-server based system. We adapt two commonly used traversal algorithms, linear traversal and priority-oriented traversal, to work under the management strategy. And we also propose a constant-time traversal algorithm. Extensive experiments on these three traversal algorithms are done and the comparison results can be used as a guide to choose the most appropriate traversal algorithm for different system requirements
Keywords
client-server systems; computational geometry; directed graphs; mesh generation; rendering (computer graphics); DAG-based multiresolution mesh hierarchy; client-server based system; constant-time traversal algorithm; interactive frame rate; level of detail; triangle-budget control; view-dependent LOD; Algorithm design and analysis; Computer graphics; Control systems; Real time systems; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location
Sydney, Qld.
Print_ISBN
0-7695-2606-3
Type
conf
DOI
10.1109/CGIV.2006.86
Filename
1663808
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