DocumentCode :
2347091
Title :
A Shadow Buffer Technique for Simulating Snow-Covered Shapes
Author :
Tokoi, Kohe
Author_Institution :
Wakayama Univ.
fYear :
2006
fDate :
26-28 July 2006
Firstpage :
310
Lastpage :
316
Abstract :
Displaying a natural phenomenon is effective for improving the reality of computer graphics. A display of snow especially plays an important role in expressing a sense of the season. However, since geometric modeling of the various shapes of snow by hand is very troublesome, it is desirable that snow coverage shapes be automatically generated by simulation. This paper proposes a high-speed modeling technique of snow coverage. This technique takes account of the following three conditions: "snowfall blocked by an object", "irregular motion of falling snow, " and "drifting snow". It applies the shadow buffer method to detect an object which blocks snowfall, calculates the influence of irregular motion of snow, and then determines the final snow-covered shape by moving the snow to a stable position
Keywords :
computational geometry; natural scenes; object detection; rendering (computer graphics); solid modelling; computer graphics; geometric modeling; object detection; shadow buffer technique; snow-covered shape modeling; Computational modeling; Computer graphics; Deformable models; Fires; Games; Motion detection; Object detection; Shape; Snow; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location :
Sydney, Qld.
Print_ISBN :
0-7695-2606-3
Type :
conf
DOI :
10.1109/CGIV.2006.10
Filename :
1663809
Link To Document :
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