DocumentCode :
2347187
Title :
3D Model Generation by Morphing
Author :
Kaneko, Kosuke ; Okada, Yoshihiro ; Niijima, Koichi
Author_Institution :
Graduate Sch. of Inf. Sci. & Electr. Eng., Kyushu Univ., Fukuoka
fYear :
2006
fDate :
26-28 July 2006
Firstpage :
341
Lastpage :
346
Abstract :
This paper proposes a 3D model generation system that outputs intermediate 3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically
Keywords :
computational geometry; computer animation; image morphing; solid modelling; 3D model generation; 3D shape model morphing; computer animation software; polygonal model; semantic topology matching; vertex mismatch problem; Animation; Character generation; Computer graphics; Electrical engineering; Hardware; Image segmentation; Information science; Shape; Software; Topology; Computer graphics; Morphing; Polygonal model; Segmentation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location :
Sydney, Qld.
Print_ISBN :
0-7695-2606-3
Type :
conf
DOI :
10.1109/CGIV.2006.4
Filename :
1663814
Link To Document :
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