DocumentCode
2347349
Title
Fast Accurate Normal Calculation for Heightfield Lighting on a Non-Isometric Grid
Author
Zhao, Huanxi
Author_Institution
Sch. of Inf. Sci. & Eng., Central South Univ., Changsha
fYear
2006
fDate
26-28 July 2006
Firstpage
408
Lastpage
413
Abstract
Heightfields are two-dimensional arrays of height values, commonly used to store terrain or water surface data, and are also commonly used for calculating bump maps. It is necessary to calculate normal vectors for heightfield when shading it. A traditional way to obtain a vertex normal is to compute it as a weighted sum of the normals of facets sharing that vertex. In this paper, instead of the classical approach and based on finite difference formulae, we give a fast and more accurate normal calculation scheme for heightfield over a non-isometric grid. Numerical and experimental results that support the theoretical analysis are given
Keywords
computational geometry; lighting; mesh generation; rendering (computer graphics); vectors; bump map; finite difference formulae; heightfield lighting; nonisometric grid; normal vector calculation; Computational modeling; Computer graphics; Computer vision; Data engineering; Finite difference methods; Games; History; Image processing; Information science; Water storage;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2006 International Conference on
Conference_Location
Sydney, Qld.
Print_ISBN
0-7695-2606-3
Type
conf
DOI
10.1109/CGIV.2006.43
Filename
1663825
Link To Document