• DocumentCode
    2347349
  • Title

    Fast Accurate Normal Calculation for Heightfield Lighting on a Non-Isometric Grid

  • Author

    Zhao, Huanxi

  • Author_Institution
    Sch. of Inf. Sci. & Eng., Central South Univ., Changsha
  • fYear
    2006
  • fDate
    26-28 July 2006
  • Firstpage
    408
  • Lastpage
    413
  • Abstract
    Heightfields are two-dimensional arrays of height values, commonly used to store terrain or water surface data, and are also commonly used for calculating bump maps. It is necessary to calculate normal vectors for heightfield when shading it. A traditional way to obtain a vertex normal is to compute it as a weighted sum of the normals of facets sharing that vertex. In this paper, instead of the classical approach and based on finite difference formulae, we give a fast and more accurate normal calculation scheme for heightfield over a non-isometric grid. Numerical and experimental results that support the theoretical analysis are given
  • Keywords
    computational geometry; lighting; mesh generation; rendering (computer graphics); vectors; bump map; finite difference formulae; heightfield lighting; nonisometric grid; normal vector calculation; Computational modeling; Computer graphics; Computer vision; Data engineering; Finite difference methods; Games; History; Image processing; Information science; Water storage;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualisation, 2006 International Conference on
  • Conference_Location
    Sydney, Qld.
  • Print_ISBN
    0-7695-2606-3
  • Type

    conf

  • DOI
    10.1109/CGIV.2006.43
  • Filename
    1663825