• DocumentCode
    2348694
  • Title

    Motion capture with constrained inverse kinematics for real-time hand tracking

  • Author

    Aristidou, Andreas ; Lasenby, Joan

  • Author_Institution
    Dept. of Eng., Univ. of Cambridge, Cambridge, UK
  • fYear
    2010
  • fDate
    3-5 March 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Articulated hand tracking systems have been commonly used in virtual reality applications, including systems with human-computer interaction or interaction with game consoles. However, building an effective real-time hand pose tracker remains challenging. In this paper, we present a simple and efficient methodology for tracking and reconstructing 3d hand poses using a markered optical motion capture system. Markers were positioned at strategic points, and an inverse kinematics solver was incorporated to fit the rest of the joints to the hand model. The model is highly constrained with rotational and orientational constraints, allowing motion only within a feasible set. The method is real-time implementable and the results are promising, even with a low frame rate.
  • Keywords
    human computer interaction; kinematics; optical tracking; real-time systems; virtual reality; articulated hand tracking; constrained inverse kinematics; game consoles; hand model; human-computer interaction; optical motion capture; real-time hand pose tracker; real-time hand tracking; virtual reality; Cameras; Fingers; Joints; Kinematics; Motion control; Optical films; Optical filters; Optical noise; Process control; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Control and Signal Processing (ISCCSP), 2010 4th International Symposium on
  • Conference_Location
    Limassol
  • Print_ISBN
    978-1-4244-6285-8
  • Type

    conf

  • DOI
    10.1109/ISCCSP.2010.5463419
  • Filename
    5463419