• DocumentCode
    2349078
  • Title

    An optimized TTA-like vertex shader datapath for embedded 3D graphics processing unit

  • Author

    Wei, Jizeng ; Chang, Yisong ; Guo, Wei ; Sun, Jizhou

  • Author_Institution
    Sch. of Comput. Sci. & Technol., Tianjin Univ., Tianjin, China
  • fYear
    2011
  • fDate
    3-5 Oct. 2011
  • Firstpage
    188
  • Lastpage
    191
  • Abstract
    An alternative VLIW architecture of vertex shader datapath based on transport triggered architecture (TTA) is proposed in details. This architecture can exploit more instruction level parallelism (ILP) than traditional VLIW architecture by the fine-grained data transport. The proposed vertex shader architecture can also provide a simple and user-optimized inter-connection network which can efficiently reduce the complexity of interconnections design. The evaluation results show that the proposed architecture can achieve almost 18% reduction in interconnection number and 1.4 times improvement in code density compared with the multi-threaded expanded VLIW architecture (MT-eVLIW).
  • Keywords
    computer architecture; computer graphic equipment; coprocessors; instruction sets; VLIW architecture; code density; embedded 3D graphics processing unit; fine-grained data transport; instruction level parallelism; multithreaded expanded VLIW architecture; optimized TTA-like vertex shader datapath; transport triggered architecture; user-optimized interconnection network; Instruction sets; Multiprocessor interconnection; Parallel processing; Registers; VLIW; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VLSI and System-on-Chip (VLSI-SoC), 2011 IEEE/IFIP 19th International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4577-0171-9
  • Electronic_ISBN
    978-1-4577-0169-6
  • Type

    conf

  • DOI
    10.1109/VLSISoC.2011.6081673
  • Filename
    6081673