DocumentCode
2349078
Title
An optimized TTA-like vertex shader datapath for embedded 3D graphics processing unit
Author
Wei, Jizeng ; Chang, Yisong ; Guo, Wei ; Sun, Jizhou
Author_Institution
Sch. of Comput. Sci. & Technol., Tianjin Univ., Tianjin, China
fYear
2011
fDate
3-5 Oct. 2011
Firstpage
188
Lastpage
191
Abstract
An alternative VLIW architecture of vertex shader datapath based on transport triggered architecture (TTA) is proposed in details. This architecture can exploit more instruction level parallelism (ILP) than traditional VLIW architecture by the fine-grained data transport. The proposed vertex shader architecture can also provide a simple and user-optimized inter-connection network which can efficiently reduce the complexity of interconnections design. The evaluation results show that the proposed architecture can achieve almost 18% reduction in interconnection number and 1.4 times improvement in code density compared with the multi-threaded expanded VLIW architecture (MT-eVLIW).
Keywords
computer architecture; computer graphic equipment; coprocessors; instruction sets; VLIW architecture; code density; embedded 3D graphics processing unit; fine-grained data transport; instruction level parallelism; multithreaded expanded VLIW architecture; optimized TTA-like vertex shader datapath; transport triggered architecture; user-optimized interconnection network; Instruction sets; Multiprocessor interconnection; Parallel processing; Registers; VLIW; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
VLSI and System-on-Chip (VLSI-SoC), 2011 IEEE/IFIP 19th International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-1-4577-0171-9
Electronic_ISBN
978-1-4577-0169-6
Type
conf
DOI
10.1109/VLSISoC.2011.6081673
Filename
6081673
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