DocumentCode
2351525
Title
User-oriented affective video content analysis
Author
Hanjalic, Alan ; Xu, Li-Qun
Author_Institution
Dept. of Mediamatics, Delft Univ. of Technol., Netherlands
fYear
2001
fDate
2001
Firstpage
50
Lastpage
57
Abstract
The article looks into a new direction in multimedia content analysis: the extraction and modeling of the affective content of an arbitrary video. The affective content is viewed as the amount of feeling/emotion contained in and mediated by a video toward a viewer. The ability to automatically extract video content of this nature will lead to a high level of personalization in broadcast delivery to private users, as well as considerably broadening the possibilities of efficiently handling and presenting large amounts of audio-visual data stored in emerging video databases. The technique we have developed uses the so-called "dimensional approach to affect" concept underlined by psychophysiology studies. Our computational method sets to represent the affective content as feature points in the so-called 2D emotion space. We manage to obtain time curves that represent the two affect dimensions (arousal and valence) for a video, considered respectively, from low-level video characteristics. Combining the two time curves results in the so-called affect curve that is regarded as a reliable representation of transitions from one feeling to another along a video, as perceived by a viewer. We illustrate the success of our technique on excerpts taken from an action movie and a typical soccer game, respectively
Keywords
content-based retrieval; feature extraction; human factors; psychology; user interfaces; video databases; video signal processing; 2D emotion space; action movie; affect dimensions; affective content; affective content extraction; arbitrary video; arousal; audio-visual data; automatic video content extraction; broadcast delivery; computational method; dimensional approach to affect; feature points; feeling/emotion; low-level video characteristics; multimedia content analysis; personalization; private users; psychophysiology studies; soccer game; time curves; user-oriented affective video content analysis; valence; video databases; Audio databases; Broadcasting; Buffer storage; Data mining; Games; Information retrieval; Motion pictures; Psychology; Signal analysis; Spatial databases;
fLanguage
English
Publisher
ieee
Conference_Titel
Content-Based Access of Image and Video Libraries, 2001. (CBAIVL 2001). IEEE Workshop on
Conference_Location
Kauai, HI
Print_ISBN
0-7695-1354-9
Type
conf
DOI
10.1109/IVL.2001.990856
Filename
990856
Link To Document