DocumentCode
2352323
Title
A Scheduling Method to Reduce Waiting Time on Immersive Contents Broadcasting
Author
Gotoh, Yusuke ; Yoshihisa, Tomoki ; Taniguchi, Hideo ; Kanazawa, Masanori
Author_Institution
Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan
fYear
2012
fDate
12-14 Nov. 2012
Firstpage
357
Lastpage
362
Abstract
Due to the recent popularization of 3-D broadcasting, 3-D broadcasting using an immersive display has been attracted great attention. In conventional 3-D broadcasting, since they watch the image with only the partial region and the view point is fixed, their realistic sensation is low. In immersive contents broadcasting, clients can play data without interruption. When the server delivers immersive contents in broadcasting, since the data size of each content is so large that the waiting time while playing it becomes unrealistic. In this paper, we propose a scheduling method to reduce waiting time on immersive contents broadcasting. In our proposed method, by dividing the immersive content into active immersive data and static immersive data and scheduling them effectively, the waiting time can be reduced.
Keywords
content management; scheduling; television broadcasting; three-dimensional displays; 3-D broadcasting; active immersive data; data size; immersive content broadcasting; immersive display; scheduling method; static immersive data; waiting time; waiting time reduction; Bandwidth; Broadcasting; Interrupters; Motion pictures; Schedules; Servers; Three dimensional displays; Broadcasting; Immersive contents; Scheduling; Waiting time;
fLanguage
English
Publisher
ieee
Conference_Titel
P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2012 Seventh International Conference on
Conference_Location
Victoria, BC
Print_ISBN
978-1-4673-2991-0
Type
conf
DOI
10.1109/3PGCIC.2012.5
Filename
6362995
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