DocumentCode :
2352615
Title :
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice
Author :
Kuo, Ming-Shiou ; Lin, Chi-Syan
Author_Institution :
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
3
Lastpage :
9
Abstract :
This paper initiates the preliminary study on the designs of facilitating a virtual learning community of practice (VCoP). By means of a role-playing game, thematic plotting, and multi-learner engagement, a virtual learning environment is built as the primary learning metaphor into the discussion. First, the Best Digital Village (BDV) is introduced. Second, the parabola flight formula is chosen to be the thematic learning medium, and it is packaged with other learning tasks as a whole learning content called Parabola Festival. In addition to the framework of the system architecture, each learning scene and task is presented and explained as the secondary learning metaphor, including the strategy that uses team collaboration, peer evaluation, profile information, and so on. A Further discussion is made on the approaches based on the three aspects of learning interface design: learner-learner, learner-learning context, and learner-learning activities. Finally, the system prototype is briefly explained to empirically explore the promise of virtual learning worlds.
Keywords :
computer aided instruction; computer games; user interfaces; virtual reality; best digital village; learner-learning context; learning interface design; learning strategy; multilearner engagement; parabola flight formula; peer evaluation; profile information; role playing game; secondary learning metaphor; team collaboration; thematic learning medium; thematic plotting; virtual learning community of practice; virtual parabola festival; Bonding; Collaboration; Communications technology; Computer networks; Extraterrestrial phenomena; Layout; Machine learning; Packaging; Space technology; Virtual prototyping; game-based learning; parabola; role playing; virtual community of practice;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.22
Filename :
5463736
Link To Document :
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