• DocumentCode
    2352670
  • Title

    Extending Google Android´s Application as an Educational Tool

  • Author

    Wu, Bian ; Wang, Alf Inge ; Ruud, Anders Hartvoll ; Zhang, Wan Zhen

  • Author_Institution
    Norwegian Univ. of Sci. & Technol., Trondheim, Norway
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    23
  • Lastpage
    30
  • Abstract
    This paper introduces how to extend Google android platform as a game development tool to learn software architecture based on the double stimulation method. It starts with the motivation to choose the android platform since most of students in software architecture course from NTNU (Norwegian University of Science and Technology) have experiences of using java and eclipse platform before they starts this course. And then it describes the design and construct of extended android platform, called ¿Sheep¿ framework. Further, it presents the application of the Sheep framework as second stimulus means integrated in the game exercises in the software architecture course. Finally, the paper discusses the contribution from the aspects of technology, game ideas and pedagogy.
  • Keywords
    computer aided instruction; computer games; computer science education; software architecture; Google android platform; Sheep framework; double stimulation method; educational tool; game development tool; software architecture course; Application software; Context; Education; Educational institutions; Educational technology; Games; Java; Paper technology; Software architecture; YouTube; Double Stimulation; Google Android; Higher Education; Software Architecture; XNA; iphone SDK;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.38
  • Filename
    5463738