DocumentCode
2352670
Title
Extending Google Android´s Application as an Educational Tool
Author
Wu, Bian ; Wang, Alf Inge ; Ruud, Anders Hartvoll ; Zhang, Wan Zhen
Author_Institution
Norwegian Univ. of Sci. & Technol., Trondheim, Norway
fYear
2010
fDate
12-16 April 2010
Firstpage
23
Lastpage
30
Abstract
This paper introduces how to extend Google android platform as a game development tool to learn software architecture based on the double stimulation method. It starts with the motivation to choose the android platform since most of students in software architecture course from NTNU (Norwegian University of Science and Technology) have experiences of using java and eclipse platform before they starts this course. And then it describes the design and construct of extended android platform, called ¿Sheep¿ framework. Further, it presents the application of the Sheep framework as second stimulus means integrated in the game exercises in the software architecture course. Finally, the paper discusses the contribution from the aspects of technology, game ideas and pedagogy.
Keywords
computer aided instruction; computer games; computer science education; software architecture; Google android platform; Sheep framework; double stimulation method; educational tool; game development tool; software architecture course; Application software; Context; Education; Educational institutions; Educational technology; Games; Java; Paper technology; Software architecture; YouTube; Double Stimulation; Google Android; Higher Education; Software Architecture; XNA; iphone SDK;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.38
Filename
5463738
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