DocumentCode :
2352854
Title :
Design-Based Action Research in the World of Robot Technology and Learning
Author :
Majgaard, Gunver
Author_Institution :
Maersk Mc-Kinney Moller Inst., Univ. of Southern Denmark, Odense, Denmark
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
85
Lastpage :
92
Abstract :
Why is design-based action research methodology important in the world of robot technology and learning? This article explores how action research and interaction-driven design can be used in the development of educational robotic tools. Our case study is the development of ¿Fraction Battle¿ which is about learning mathematical fractions in primary school. An outdoor digital playground is taken into the classroom and then redesigned to create the game. The article argues for interaction design taking precedence over technology- or goal- driven design in the development of educational tools.
Keywords :
computer aided instruction; computer games; mathematics computing; robots; Fraction Battle game; design-based action research; educational robotic tools; goal-driven design; interaction-driven design; mathematical fraction learning; outdoor digital playground; primary school; robot learning; robot technology; technology-driven design; Design methodology; Educational institutions; Educational robots; Educational technology; Guidelines; Intelligent robots; Iterative methods; Process design; Technological innovation; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.21
Filename :
5463746
Link To Document :
بازگشت